[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 13

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 256,9173
Objectives[0]positionY = -620,3445
Objectives[0]positionZ = 28,79398
Objectives[0]Heading = 334,9661
Objectives[0]model = mp_f_freemode_01
Objectives[0]variation = Random
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 20
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 3
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 43
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 116
Objectives[0]COMPONENT_HEAD_TEXTURE = 6
Objectives[0]COMPONENT_HAIR_DRAWABLE = 3
Objectives[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[0]COMPONENT_TORSO_DRAWABLE = 175
Objectives[0]COMPONENT_TORSO_TEXTURE = 19
Objectives[0]COMPONENT_LEGS_DRAWABLE = 17
Objectives[0]COMPONENT_LEGS_TEXTURE = 11
Objectives[0]COMPONENT_HANDS_DRAWABLE = 12
Objectives[0]COMPONENT_HANDS_TEXTURE = 4
Objectives[0]COMPONENT_FEET_DRAWABLE = 48
Objectives[0]COMPONENT_FEET_TEXTURE = 8
Objectives[0]COMPONENT_EYES_DRAWABLE = 8
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 103
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 22
Objectives[0]COMPONENT_TASKS_DRAWABLE = 13
Objectives[0]COMPONENT_TASKS_TEXTURE = 2
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 63
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 221
Objectives[0]COMPONENT_TORSO2_TEXTURE = 9
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 5
Objectives[0]Weapon0 = MiniSMG
Objectives[0]Weapon1 = PistolMk2
Objectives[0]Weapon2 = SwitchBlade
Objectives[0]Weapon3 = SweeperShotgun
Objectives[0]Weapon4 = Parachute
Objectives[0]mission_ActorsCount = 4
Objectives[0]mission_Actors[0]SpawnInVehicle = True
Objectives[0]mission_Actors[0]SeatIndex = -1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 8
Objectives[0]mission_Actors[0]positionX = 255,425
Objectives[0]mission_Actors[0]positionY = -621,1719
Objectives[0]mission_Actors[0]positionZ = 28,42867
Objectives[0]mission_Actors[0]Heading = 60,43277
Objectives[0]mission_Actors[0]String_Name = a_f_m_downtown_01
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 5
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[0]Task_List[0]PositionX = 253,1048
Objectives[0]mission_Actors[0]Task_List[0]PositionY = -623,9534
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 28,16366
Objectives[0]mission_Actors[0]Task_List[0]Block = True
Objectives[0]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[0]Task_List[1]PositionX = 253,1048
Objectives[0]mission_Actors[0]Task_List[1]PositionY = -623,9534
Objectives[0]mission_Actors[0]Task_List[1]PositionZ = 28,16366
Objectives[0]mission_Actors[0]Task_List[1]Speed = 1
Objectives[0]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[0]Task_List[2]Type = Drive
Objectives[0]mission_Actors[0]Task_List[2]PositionX = 203,5278
Objectives[0]mission_Actors[0]Task_List[2]PositionY = -595,6366
Objectives[0]mission_Actors[0]Task_List[2]PositionZ = 28,70902
Objectives[0]mission_Actors[0]Task_List[2]Speed = 10
Objectives[0]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[0]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[0]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[0]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[2]StopAtLights = True
Objectives[0]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[0]mission_Actors[0]Task_List[2]Reverse = False
Objectives[0]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[0]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[0]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[0]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[0]mission_Actors[0]Task_List[3]Type = Drive
Objectives[0]mission_Actors[0]Task_List[3]PositionX = 200,6467
Objectives[0]mission_Actors[0]Task_List[3]PositionY = -591,5149
Objectives[0]mission_Actors[0]Task_List[3]PositionZ = 28,93681
Objectives[0]mission_Actors[0]Task_List[3]Speed = 5
Objectives[0]mission_Actors[0]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[0]Task_List[3]StopBeforeActors = True
Objectives[0]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[0]Task_List[3]AvoidActors = False
Objectives[0]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[3]StopAtLights = True
Objectives[0]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[3]AllowGoingWrongWay = False
Objectives[0]mission_Actors[0]Task_List[3]Reverse = False
Objectives[0]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[0]mission_Actors[0]Task_List[4]Type = Drive
Objectives[0]mission_Actors[0]Task_List[4]PositionX = 186,9184
Objectives[0]mission_Actors[0]Task_List[4]PositionY = -587,5734
Objectives[0]mission_Actors[0]Task_List[4]PositionZ = 29,22397
Objectives[0]mission_Actors[0]Task_List[4]Speed = 5
Objectives[0]mission_Actors[0]Task_List[4]StopBeforeVehicles = True
Objectives[0]mission_Actors[0]Task_List[4]StopBeforeActors = True
Objectives[0]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[0]Task_List[4]AvoidActors = False
Objectives[0]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[4]StopAtLights = True
Objectives[0]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[4]AllowGoingWrongWay = False
Objectives[0]mission_Actors[0]Task_List[4]Reverse = False
Objectives[0]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]SpawnInVehicle = True
Objectives[0]mission_Actors[1]SeatIndex = 2
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 8
Objectives[0]mission_Actors[1]positionX = 255,425
Objectives[0]mission_Actors[1]positionY = -621,1719
Objectives[0]mission_Actors[1]positionZ = 28,42867
Objectives[0]mission_Actors[1]Heading = 60,43277
Objectives[0]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 99
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Task_List_Count = 1
Objectives[0]mission_Actors[1]Task_Repeat = False
Objectives[0]mission_Actors[1]Task_List[0]Type = Pause
Objectives[0]mission_Actors[1]Task_List[0]PositionX = 260,0504
Objectives[0]mission_Actors[1]Task_List[0]PositionY = -622,7307
Objectives[0]mission_Actors[1]Task_List[0]PositionZ = 28,34925
Objectives[0]mission_Actors[1]Task_List[0]time = 5
Objectives[0]mission_Actors[2]SpawnInVehicle = True
Objectives[0]mission_Actors[2]SeatIndex = 3
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 8
Objectives[0]mission_Actors[2]positionX = 255,425
Objectives[0]mission_Actors[2]positionY = -621,1719
Objectives[0]mission_Actors[2]positionZ = 28,42867
Objectives[0]mission_Actors[2]Heading = 60,43277
Objectives[0]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[2]Relationship_Group = Companion
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 99
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Task_List_Count = 1
Objectives[0]mission_Actors[2]Task_Repeat = False
Objectives[0]mission_Actors[2]Task_List[0]Type = Pause
Objectives[0]mission_Actors[2]Task_List[0]PositionX = 256,3761
Objectives[0]mission_Actors[2]Task_List[0]PositionY = -624,1649
Objectives[0]mission_Actors[2]Task_List[0]PositionZ = 28,16512
Objectives[0]mission_Actors[2]Task_List[0]time = 5
Objectives[0]mission_Actors[3]SpawnInVehicle = True
Objectives[0]mission_Actors[3]SeatIndex = 4
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 8
Objectives[0]mission_Actors[3]positionX = 255,425
Objectives[0]mission_Actors[3]positionY = -621,1719
Objectives[0]mission_Actors[3]positionZ = 28,42867
Objectives[0]mission_Actors[3]Heading = 60,43277
Objectives[0]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[3]Relationship_Group = Companion
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 99
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Task_List_Count = 1
Objectives[0]mission_Actors[3]Task_Repeat = False
Objectives[0]mission_Actors[3]Task_List[0]Type = Pause
Objectives[0]mission_Actors[3]Task_List[0]PositionX = 256,7384
Objectives[0]mission_Actors[3]Task_List[0]PositionY = -624,0713
Objectives[0]mission_Actors[3]Task_List[0]PositionZ = 28,15438
Objectives[0]mission_Actors[3]Task_List[0]time = 5
Objectives[0]mission_Vehicles = 5
Objectives[0]mission_Vehicles[0]positionX = 169,3626
Objectives[0]mission_Vehicles[0]positionY = -568,5787
Objectives[0]mission_Vehicles[0]positionZ = 21,51166
Objectives[0]mission_Vehicles[0]Heading = 51,88714
Objectives[0]mission_Vehicles[0]Name = Deathbike (Incubo)
Objectives[0]mission_Vehicles[0]Model = deathbike3
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicLime
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = True
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 7
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 255,425
Objectives[0]mission_Vehicles[1]positionY = -621,1719
Objectives[0]mission_Vehicles[1]positionZ = 28,42867
Objectives[0]mission_Vehicles[1]Heading = 60,43277
Objectives[0]mission_Vehicles[1]Name = Boxville
Objectives[0]mission_Vehicles[1]Model = boxville
Objectives[0]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 8
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[1]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[2]positionX = 170,9573
Objectives[0]mission_Vehicles[2]positionY = -565,884
Objectives[0]mission_Vehicles[2]positionZ = 21,49627
Objectives[0]mission_Vehicles[2]Heading = 107,3327
Objectives[0]mission_Vehicles[2]Name = Deathbike (Apocalisse)
Objectives[0]mission_Vehicles[2]Model = deathbike
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicMidnightBlue
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 7
Objectives[0]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[0]mission_Vehicles[3]positionX = 170,9744
Objectives[0]mission_Vehicles[3]positionY = -567,3842
Objectives[0]mission_Vehicles[3]positionZ = 21,50467
Objectives[0]mission_Vehicles[3]Heading = 58,8114
Objectives[0]mission_Vehicles[3]Name = Deathbike (Incubo)
Objectives[0]mission_Vehicles[3]Model = deathbike3
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicRaceYellow
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicMidnightBlue
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 7
Objectives[0]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[0]mission_Vehicles[4]positionX = 170,8861
Objectives[0]mission_Vehicles[4]positionY = -569,6807
Objectives[0]mission_Vehicles[4]positionZ = 21,52089
Objectives[0]mission_Vehicles[4]Heading = 134,9686
Objectives[0]mission_Vehicles[4]Name = Deathbike (Apocalisse)
Objectives[0]mission_Vehicles[4]Model = deathbike
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicVermillionPink
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicMidnightBlue
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = -1
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 7
Objectives[0]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 256,4007
Objectives[1]positionY = -620,6925
Objectives[1]positionZ = 27,49236
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 1
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = 256,8416
Objectives[1]Task_List[0]PositionY = -623,7063
Objectives[1]Task_List[0]PositionZ = 28,13341
Objectives[1]Task_List[0]Speed = 1
Objectives[1]Task_List[0]SeatIndex = 1
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = True
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 202,2816
Objectives[2]positionY = -587,6975
Objectives[2]positionZ = 28,44733
Objectives[2]Heading = 335
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = False
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = 1980,132
Objectives[2]ObjectiveMessages[0]positionY = -2162,324
Objectives[2]ObjectiveMessages[0]positionZ = 96,74146
Objectives[2]ObjectiveMessages[0]Message = ~r~Okay girls, we're almost there, hurry up, I can't stop for long in the tunnel.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[3]Type = Teleport_Objective
Objectives[3]Text = 
Objectives[3]positionX = -34,33983
Objectives[3]positionY = -576,0967
Objectives[3]positionZ = 27,02395
Objectives[3]ObjectiveRotation = -140
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Teleport_Objective
Objectives[4]Text = 
Objectives[4]positionX = 141,5916
Objectives[4]positionY = -607,9797
Objectives[4]positionZ = 16,75407
Objectives[4]ObjectiveRotation = 335
Objectives[4]mission_ActorsCount = 25
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 8
Objectives[4]mission_Actors[0]positionX = 139,605
Objectives[4]mission_Actors[0]positionY = -599,5768
Objectives[4]mission_Actors[0]positionZ = 17,75363
Objectives[4]mission_Actors[0]Heading = 359,9065
Objectives[4]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[0]Relationship_Group = Friend
Objectives[4]mission_Actors[0]AddBlip = False
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 100
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Pistol
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 2
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 8
Objectives[4]mission_Actors[1]positionX = 157,5814
Objectives[4]mission_Actors[1]positionY = -591,0259
Objectives[4]mission_Actors[1]positionZ = 17,74811
Objectives[4]mission_Actors[1]Heading = 274,9168
Objectives[4]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[1]Relationship_Group = Friend
Objectives[4]mission_Actors[1]AddBlip = False
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 100
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = Unarmed
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 2
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 8
Objectives[4]mission_Actors[2]positionX = 160,8223
Objectives[4]mission_Actors[2]positionY = -601,9915
Objectives[4]mission_Actors[2]positionZ = 17,7317
Objectives[4]mission_Actors[2]Heading = 44,9096
Objectives[4]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[2]Relationship_Group = Friend
Objectives[4]mission_Actors[2]AddBlip = False
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 100
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = Unarmed
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 2
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 8
Objectives[4]mission_Actors[3]positionX = 170,1425
Objectives[4]mission_Actors[3]positionY = -571,7201
Objectives[4]mission_Actors[3]positionZ = 22,0639
Objectives[4]mission_Actors[3]Heading = 35,41618
Objectives[4]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[3]Relationship_Group = Friend
Objectives[4]mission_Actors[3]AddBlip = False
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 100
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = 966099553
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 3
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 8
Objectives[4]mission_Actors[4]positionX = 170,0776
Objectives[4]mission_Actors[4]positionY = -570,9852
Objectives[4]mission_Actors[4]positionZ = 22,05918
Objectives[4]mission_Actors[4]Heading = 110,3923
Objectives[4]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[4]Relationship_Group = Friend
Objectives[4]mission_Actors[4]AddBlip = False
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 100
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = 966099553
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 3
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 8
Objectives[4]mission_Actors[5]positionX = 162,4947
Objectives[4]mission_Actors[5]positionY = -568,5353
Objectives[4]mission_Actors[5]positionZ = 22,04329
Objectives[4]mission_Actors[5]Heading = 230,4621
Objectives[4]mission_Actors[5]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[5]Relationship_Group = Friend
Objectives[4]mission_Actors[5]AddBlip = False
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 100
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = Unarmed
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 3
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 8
Objectives[4]mission_Actors[6]positionX = 163,3749
Objectives[4]mission_Actors[6]positionY = -568,5143
Objectives[4]mission_Actors[6]positionZ = 22,04317
Objectives[4]mission_Actors[6]Heading = 79,91692
Objectives[4]mission_Actors[6]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[6]Relationship_Group = Friend
Objectives[4]mission_Actors[6]AddBlip = False
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 100
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 30
Objectives[4]mission_Actors[6]Hearing_Range = 30
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = 966099553
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 3
Objectives[4]mission_Actors[6]Task_Guard_Range = 5
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 8
Objectives[4]mission_Actors[7]positionX = 163,0425
Objectives[4]mission_Actors[7]positionY = -569,0458
Objectives[4]mission_Actors[7]positionZ = 22,0466
Objectives[4]mission_Actors[7]Heading = 330,4687
Objectives[4]mission_Actors[7]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[7]Relationship_Group = Friend
Objectives[4]mission_Actors[7]AddBlip = False
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 100
Objectives[4]mission_Actors[7]DieFromHeadShot = True
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Offensive
Objectives[4]mission_Actors[7]weapon = Unarmed
Objectives[4]mission_Actors[7]Variation = Random
Objectives[4]mission_Actors[7]Task = 3
Objectives[4]mission_Actors[7]Task_Guard_Range = 5
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 8
Objectives[4]mission_Actors[8]positionX = 170,0461
Objectives[4]mission_Actors[8]positionY = -553,9302
Objectives[4]mission_Actors[8]positionZ = 21,96818
Objectives[4]mission_Actors[8]Heading = 339,9119
Objectives[4]mission_Actors[8]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[8]Relationship_Group = Friend
Objectives[4]mission_Actors[8]AddBlip = False
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 100
Objectives[4]mission_Actors[8]DieFromHeadShot = True
Objectives[4]mission_Actors[8]CanExitVehicle = True
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 30
Objectives[4]mission_Actors[8]Hearing_Range = 30
Objectives[4]mission_Actors[8]CombatMovement = Offensive
Objectives[4]mission_Actors[8]weapon = Unarmed
Objectives[4]mission_Actors[8]Variation = Random
Objectives[4]mission_Actors[8]Task = 2
Objectives[4]mission_Actors[8]Task_Guard_Range = 5
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[9]Survive_Number = 0
Objectives[4]mission_Actors[9]Failed_Text = 
Objectives[4]mission_Actors[9]Remove_After = 8
Objectives[4]mission_Actors[9]positionX = 174,0407
Objectives[4]mission_Actors[9]positionY = -533,6349
Objectives[4]mission_Actors[9]positionZ = 21,96818
Objectives[4]mission_Actors[9]Heading = 249,531
Objectives[4]mission_Actors[9]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[9]Relationship_Group = Friend
Objectives[4]mission_Actors[9]AddBlip = False
Objectives[4]mission_Actors[9]ShowCone = False
Objectives[4]mission_Actors[9]Invincible = False
Objectives[4]mission_Actors[9]SetHealth = 100
Objectives[4]mission_Actors[9]DieFromHeadShot = True
Objectives[4]mission_Actors[9]CanExitVehicle = True
Objectives[4]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[9]AlwaysFight = True
Objectives[4]mission_Actors[9]Seeing_Range = 30
Objectives[4]mission_Actors[9]Hearing_Range = 30
Objectives[4]mission_Actors[9]CombatMovement = Offensive
Objectives[4]mission_Actors[9]weapon = 966099553
Objectives[4]mission_Actors[9]Variation = Random
Objectives[4]mission_Actors[9]Task = 3
Objectives[4]mission_Actors[9]Task_Guard_Range = 5
Objectives[4]mission_Actors[9]Task_Stay_In_Range = True
Objectives[4]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[9]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[4]mission_Actors[10]Survive_Number = 0
Objectives[4]mission_Actors[10]Failed_Text = 
Objectives[4]mission_Actors[10]Remove_After = 8
Objectives[4]mission_Actors[10]positionX = 174,9977
Objectives[4]mission_Actors[10]positionY = -533,6397
Objectives[4]mission_Actors[10]positionZ = 21,96818
Objectives[4]mission_Actors[10]Heading = 164,9967
Objectives[4]mission_Actors[10]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[10]Relationship_Group = Friend
Objectives[4]mission_Actors[10]AddBlip = False
Objectives[4]mission_Actors[10]ShowCone = False
Objectives[4]mission_Actors[10]Invincible = False
Objectives[4]mission_Actors[10]SetHealth = 100
Objectives[4]mission_Actors[10]DieFromHeadShot = True
Objectives[4]mission_Actors[10]CanExitVehicle = True
Objectives[4]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[10]AlwaysFight = True
Objectives[4]mission_Actors[10]Seeing_Range = 30
Objectives[4]mission_Actors[10]Hearing_Range = 30
Objectives[4]mission_Actors[10]CombatMovement = Offensive
Objectives[4]mission_Actors[10]weapon = 966099553
Objectives[4]mission_Actors[10]Variation = Random
Objectives[4]mission_Actors[10]Task = 3
Objectives[4]mission_Actors[10]Task_Guard_Range = 5
Objectives[4]mission_Actors[10]Task_Stay_In_Range = True
Objectives[4]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[10]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[4]mission_Actors[11]Survive_Number = 0
Objectives[4]mission_Actors[11]Failed_Text = 
Objectives[4]mission_Actors[11]Remove_After = 8
Objectives[4]mission_Actors[11]positionX = 189,1452
Objectives[4]mission_Actors[11]positionY = -538,3606
Objectives[4]mission_Actors[11]positionZ = 21,96866
Objectives[4]mission_Actors[11]Heading = 5,210331
Objectives[4]mission_Actors[11]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[11]Relationship_Group = Friend
Objectives[4]mission_Actors[11]AddBlip = False
Objectives[4]mission_Actors[11]ShowCone = False
Objectives[4]mission_Actors[11]Invincible = False
Objectives[4]mission_Actors[11]SetHealth = 100
Objectives[4]mission_Actors[11]DieFromHeadShot = True
Objectives[4]mission_Actors[11]CanExitVehicle = True
Objectives[4]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[11]AlwaysFight = True
Objectives[4]mission_Actors[11]Seeing_Range = 30
Objectives[4]mission_Actors[11]Hearing_Range = 30
Objectives[4]mission_Actors[11]CombatMovement = Offensive
Objectives[4]mission_Actors[11]weapon = Unarmed
Objectives[4]mission_Actors[11]Variation = Random
Objectives[4]mission_Actors[11]Task = 3
Objectives[4]mission_Actors[11]Task_Guard_Range = 5
Objectives[4]mission_Actors[11]Task_Stay_In_Range = True
Objectives[4]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[11]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[4]mission_Actors[12]Survive_Number = 0
Objectives[4]mission_Actors[12]Failed_Text = 
Objectives[4]mission_Actors[12]Remove_After = 8
Objectives[4]mission_Actors[12]positionX = 204,1171
Objectives[4]mission_Actors[12]positionY = -529,0118
Objectives[4]mission_Actors[12]positionZ = 22,03255
Objectives[4]mission_Actors[12]Heading = 5,215547
Objectives[4]mission_Actors[12]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[12]Relationship_Group = Friend
Objectives[4]mission_Actors[12]AddBlip = False
Objectives[4]mission_Actors[12]ShowCone = False
Objectives[4]mission_Actors[12]Invincible = False
Objectives[4]mission_Actors[12]SetHealth = 100
Objectives[4]mission_Actors[12]DieFromHeadShot = True
Objectives[4]mission_Actors[12]CanExitVehicle = True
Objectives[4]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[12]AlwaysFight = True
Objectives[4]mission_Actors[12]Seeing_Range = 30
Objectives[4]mission_Actors[12]Hearing_Range = 30
Objectives[4]mission_Actors[12]CombatMovement = Offensive
Objectives[4]mission_Actors[12]weapon = Unarmed
Objectives[4]mission_Actors[12]Variation = Random
Objectives[4]mission_Actors[12]Task = 2
Objectives[4]mission_Actors[12]Task_Guard_Range = 5
Objectives[4]mission_Actors[12]Task_Stay_In_Range = True
Objectives[4]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[12]Task_Scenario = NONE
Objectives[4]mission_Actors[13]Survive_Number = 0
Objectives[4]mission_Actors[13]Failed_Text = 
Objectives[4]mission_Actors[13]Remove_After = 8
Objectives[4]mission_Actors[13]positionX = 229,5177
Objectives[4]mission_Actors[13]positionY = -509,3148
Objectives[4]mission_Actors[13]positionZ = 24,58816
Objectives[4]mission_Actors[13]Heading = 57,69319
Objectives[4]mission_Actors[13]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[13]Relationship_Group = Friend
Objectives[4]mission_Actors[13]AddBlip = False
Objectives[4]mission_Actors[13]ShowCone = False
Objectives[4]mission_Actors[13]Invincible = False
Objectives[4]mission_Actors[13]SetHealth = 100
Objectives[4]mission_Actors[13]DieFromHeadShot = True
Objectives[4]mission_Actors[13]CanExitVehicle = True
Objectives[4]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[13]AlwaysFight = True
Objectives[4]mission_Actors[13]Seeing_Range = 30
Objectives[4]mission_Actors[13]Hearing_Range = 30
Objectives[4]mission_Actors[13]CombatMovement = Offensive
Objectives[4]mission_Actors[13]weapon = 966099553
Objectives[4]mission_Actors[13]Variation = Random
Objectives[4]mission_Actors[13]Task = 3
Objectives[4]mission_Actors[13]Task_Guard_Range = 5
Objectives[4]mission_Actors[13]Task_Stay_In_Range = True
Objectives[4]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[13]Task_Scenario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
Objectives[4]mission_Actors[14]Survive_Number = 0
Objectives[4]mission_Actors[14]Failed_Text = 
Objectives[4]mission_Actors[14]Remove_After = 8
Objectives[4]mission_Actors[14]positionX = 239,1245
Objectives[4]mission_Actors[14]positionY = -493,2193
Objectives[4]mission_Actors[14]positionZ = 24,58816
Objectives[4]mission_Actors[14]Heading = 210,2282
Objectives[4]mission_Actors[14]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[14]Relationship_Group = Friend
Objectives[4]mission_Actors[14]AddBlip = False
Objectives[4]mission_Actors[14]ShowCone = False
Objectives[4]mission_Actors[14]Invincible = False
Objectives[4]mission_Actors[14]SetHealth = 100
Objectives[4]mission_Actors[14]DieFromHeadShot = True
Objectives[4]mission_Actors[14]CanExitVehicle = True
Objectives[4]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[14]AlwaysFight = True
Objectives[4]mission_Actors[14]Seeing_Range = 30
Objectives[4]mission_Actors[14]Hearing_Range = 30
Objectives[4]mission_Actors[14]CombatMovement = Offensive
Objectives[4]mission_Actors[14]weapon = Unarmed
Objectives[4]mission_Actors[14]Variation = Random
Objectives[4]mission_Actors[14]Task = 2
Objectives[4]mission_Actors[14]Task_Guard_Range = 5
Objectives[4]mission_Actors[14]Task_Stay_In_Range = True
Objectives[4]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[14]Task_Scenario = NONE
Objectives[4]mission_Actors[15]Survive_Number = 0
Objectives[4]mission_Actors[15]Failed_Text = 
Objectives[4]mission_Actors[15]Remove_After = 8
Objectives[4]mission_Actors[15]positionX = 246,0464
Objectives[4]mission_Actors[15]positionY = -484,0309
Objectives[4]mission_Actors[15]positionZ = 24,58816
Objectives[4]mission_Actors[15]Heading = 235,769
Objectives[4]mission_Actors[15]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[15]Relationship_Group = Friend
Objectives[4]mission_Actors[15]AddBlip = False
Objectives[4]mission_Actors[15]ShowCone = False
Objectives[4]mission_Actors[15]Invincible = False
Objectives[4]mission_Actors[15]SetHealth = 100
Objectives[4]mission_Actors[15]DieFromHeadShot = True
Objectives[4]mission_Actors[15]CanExitVehicle = True
Objectives[4]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[15]AlwaysFight = True
Objectives[4]mission_Actors[15]Seeing_Range = 30
Objectives[4]mission_Actors[15]Hearing_Range = 30
Objectives[4]mission_Actors[15]CombatMovement = Offensive
Objectives[4]mission_Actors[15]weapon = Unarmed
Objectives[4]mission_Actors[15]Variation = Random
Objectives[4]mission_Actors[15]Task = 3
Objectives[4]mission_Actors[15]Task_Guard_Range = 5
Objectives[4]mission_Actors[15]Task_Stay_In_Range = True
Objectives[4]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[15]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[4]mission_Actors[16]Survive_Number = 0
Objectives[4]mission_Actors[16]Failed_Text = 
Objectives[4]mission_Actors[16]Remove_After = 8
Objectives[4]mission_Actors[16]positionX = 246,8776
Objectives[4]mission_Actors[16]positionY = -483,3982
Objectives[4]mission_Actors[16]positionZ = 24,58816
Objectives[4]mission_Actors[16]Heading = 192,6524
Objectives[4]mission_Actors[16]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[16]Relationship_Group = Friend
Objectives[4]mission_Actors[16]AddBlip = False
Objectives[4]mission_Actors[16]ShowCone = False
Objectives[4]mission_Actors[16]Invincible = False
Objectives[4]mission_Actors[16]SetHealth = 100
Objectives[4]mission_Actors[16]DieFromHeadShot = True
Objectives[4]mission_Actors[16]CanExitVehicle = True
Objectives[4]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[16]AlwaysFight = True
Objectives[4]mission_Actors[16]Seeing_Range = 30
Objectives[4]mission_Actors[16]Hearing_Range = 30
Objectives[4]mission_Actors[16]CombatMovement = Offensive
Objectives[4]mission_Actors[16]weapon = Unarmed
Objectives[4]mission_Actors[16]Variation = Random
Objectives[4]mission_Actors[16]Task = 3
Objectives[4]mission_Actors[16]Task_Guard_Range = 5
Objectives[4]mission_Actors[16]Task_Stay_In_Range = True
Objectives[4]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[16]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[4]mission_Actors[17]Survive_Number = 0
Objectives[4]mission_Actors[17]Failed_Text = 
Objectives[4]mission_Actors[17]Remove_After = 8
Objectives[4]mission_Actors[17]positionX = 257,4612
Objectives[4]mission_Actors[17]positionY = -474,6075
Objectives[4]mission_Actors[17]positionZ = 24,58816
Objectives[4]mission_Actors[17]Heading = 131,3059
Objectives[4]mission_Actors[17]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[17]Relationship_Group = Friend
Objectives[4]mission_Actors[17]AddBlip = False
Objectives[4]mission_Actors[17]ShowCone = False
Objectives[4]mission_Actors[17]Invincible = False
Objectives[4]mission_Actors[17]SetHealth = 100
Objectives[4]mission_Actors[17]DieFromHeadShot = True
Objectives[4]mission_Actors[17]CanExitVehicle = True
Objectives[4]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[17]AlwaysFight = True
Objectives[4]mission_Actors[17]Seeing_Range = 30
Objectives[4]mission_Actors[17]Hearing_Range = 30
Objectives[4]mission_Actors[17]CombatMovement = Offensive
Objectives[4]mission_Actors[17]weapon = Unarmed
Objectives[4]mission_Actors[17]Variation = Random
Objectives[4]mission_Actors[17]Task = 3
Objectives[4]mission_Actors[17]Task_Guard_Range = 5
Objectives[4]mission_Actors[17]Task_Stay_In_Range = True
Objectives[4]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[17]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[4]mission_Actors[18]Survive_Number = 0
Objectives[4]mission_Actors[18]Failed_Text = 
Objectives[4]mission_Actors[18]Remove_After = 8
Objectives[4]mission_Actors[18]positionX = 258,7046
Objectives[4]mission_Actors[18]positionY = -465,8239
Objectives[4]mission_Actors[18]positionZ = 23,51892
Objectives[4]mission_Actors[18]Heading = 140,766
Objectives[4]mission_Actors[18]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[18]Relationship_Group = Friend
Objectives[4]mission_Actors[18]AddBlip = False
Objectives[4]mission_Actors[18]ShowCone = False
Objectives[4]mission_Actors[18]Invincible = False
Objectives[4]mission_Actors[18]SetHealth = 100
Objectives[4]mission_Actors[18]DieFromHeadShot = True
Objectives[4]mission_Actors[18]CanExitVehicle = True
Objectives[4]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[18]AlwaysFight = True
Objectives[4]mission_Actors[18]Seeing_Range = 30
Objectives[4]mission_Actors[18]Hearing_Range = 30
Objectives[4]mission_Actors[18]CombatMovement = Offensive
Objectives[4]mission_Actors[18]weapon = Unarmed
Objectives[4]mission_Actors[18]Variation = Random
Objectives[4]mission_Actors[18]Task = 2
Objectives[4]mission_Actors[18]Task_Guard_Range = 5
Objectives[4]mission_Actors[18]Task_Stay_In_Range = True
Objectives[4]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[18]Task_Scenario = NONE
Objectives[4]mission_Actors[19]Survive_Number = 0
Objectives[4]mission_Actors[19]Failed_Text = 
Objectives[4]mission_Actors[19]Remove_After = 8
Objectives[4]mission_Actors[19]positionX = 265,428
Objectives[4]mission_Actors[19]positionY = -472,5537
Objectives[4]mission_Actors[19]positionZ = 24,58636
Objectives[4]mission_Actors[19]Heading = 61,21312
Objectives[4]mission_Actors[19]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[19]Relationship_Group = Friend
Objectives[4]mission_Actors[19]AddBlip = False
Objectives[4]mission_Actors[19]ShowCone = False
Objectives[4]mission_Actors[19]Invincible = False
Objectives[4]mission_Actors[19]SetHealth = 100
Objectives[4]mission_Actors[19]DieFromHeadShot = True
Objectives[4]mission_Actors[19]CanExitVehicle = True
Objectives[4]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[19]AlwaysFight = True
Objectives[4]mission_Actors[19]Seeing_Range = 30
Objectives[4]mission_Actors[19]Hearing_Range = 30
Objectives[4]mission_Actors[19]CombatMovement = Offensive
Objectives[4]mission_Actors[19]weapon = 966099553
Objectives[4]mission_Actors[19]Variation = Random
Objectives[4]mission_Actors[19]Task = 3
Objectives[4]mission_Actors[19]Task_Guard_Range = 5
Objectives[4]mission_Actors[19]Task_Stay_In_Range = True
Objectives[4]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[19]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[4]mission_Actors[20]Survive_Number = 0
Objectives[4]mission_Actors[20]Failed_Text = 
Objectives[4]mission_Actors[20]Remove_After = 8
Objectives[4]mission_Actors[20]positionX = 265,0462
Objectives[4]mission_Actors[20]positionY = -473,2293
Objectives[4]mission_Actors[20]positionZ = 24,58659
Objectives[4]mission_Actors[20]Heading = 26,25006
Objectives[4]mission_Actors[20]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[20]Relationship_Group = Friend
Objectives[4]mission_Actors[20]AddBlip = False
Objectives[4]mission_Actors[20]ShowCone = False
Objectives[4]mission_Actors[20]Invincible = False
Objectives[4]mission_Actors[20]SetHealth = 100
Objectives[4]mission_Actors[20]DieFromHeadShot = True
Objectives[4]mission_Actors[20]CanExitVehicle = True
Objectives[4]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[20]AlwaysFight = True
Objectives[4]mission_Actors[20]Seeing_Range = 30
Objectives[4]mission_Actors[20]Hearing_Range = 30
Objectives[4]mission_Actors[20]CombatMovement = Offensive
Objectives[4]mission_Actors[20]weapon = 966099553
Objectives[4]mission_Actors[20]Variation = Random
Objectives[4]mission_Actors[20]Task = 3
Objectives[4]mission_Actors[20]Task_Guard_Range = 5
Objectives[4]mission_Actors[20]Task_Stay_In_Range = True
Objectives[4]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[20]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[4]mission_Actors[21]Survive_Number = 0
Objectives[4]mission_Actors[21]Failed_Text = 
Objectives[4]mission_Actors[21]Remove_After = 8
Objectives[4]mission_Actors[21]positionX = 163,1343
Objectives[4]mission_Actors[21]positionY = -563,9548
Objectives[4]mission_Actors[21]positionZ = 22,01362
Objectives[4]mission_Actors[21]Heading = 231,3293
Objectives[4]mission_Actors[21]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[21]Relationship_Group = Friend
Objectives[4]mission_Actors[21]AddBlip = False
Objectives[4]mission_Actors[21]ShowCone = False
Objectives[4]mission_Actors[21]Invincible = False
Objectives[4]mission_Actors[21]SetHealth = 100
Objectives[4]mission_Actors[21]DieFromHeadShot = True
Objectives[4]mission_Actors[21]CanExitVehicle = True
Objectives[4]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[21]AlwaysFight = True
Objectives[4]mission_Actors[21]Seeing_Range = 30
Objectives[4]mission_Actors[21]Hearing_Range = 30
Objectives[4]mission_Actors[21]CombatMovement = Offensive
Objectives[4]mission_Actors[21]weapon = Unarmed
Objectives[4]mission_Actors[21]Variation = Custom
Objectives[4]mission_Actors[21]Task = 3
Objectives[4]mission_Actors[21]Task_Guard_Range = 5
Objectives[4]mission_Actors[21]Task_Stay_In_Range = True
Objectives[4]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[21]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[4]mission_Actors[21]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[21]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[21]COMPONENT_HEAD_DRAWABLE = 2
Objectives[4]mission_Actors[21]COMPONENT_HEAD_TEXTURE = 1
Objectives[4]mission_Actors[21]COMPONENT_HAIR_DRAWABLE = 4
Objectives[4]mission_Actors[21]COMPONENT_HAIR_TEXTURE = 1
Objectives[4]mission_Actors[21]COMPONENT_TORSO_DRAWABLE = 4
Objectives[4]mission_Actors[21]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[21]COMPONENT_LEGS_DRAWABLE = 44
Objectives[4]mission_Actors[21]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[21]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[21]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[21]COMPONENT_FEET_DRAWABLE = 1
Objectives[4]mission_Actors[21]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[21]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[21]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[21]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[4]mission_Actors[21]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[21]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[21]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[21]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[21]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[21]COMPONENT_TORSO2_DRAWABLE = 5
Objectives[4]mission_Actors[21]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[21]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[21]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[21]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[21]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[21]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[21]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[22]Survive_Number = 0
Objectives[4]mission_Actors[22]Failed_Text = 
Objectives[4]mission_Actors[22]Remove_After = 8
Objectives[4]mission_Actors[22]positionX = 163,6536
Objectives[4]mission_Actors[22]positionY = -563,2233
Objectives[4]mission_Actors[22]positionZ = 22,00893
Objectives[4]mission_Actors[22]Heading = 240,7617
Objectives[4]mission_Actors[22]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[22]Relationship_Group = Friend
Objectives[4]mission_Actors[22]AddBlip = False
Objectives[4]mission_Actors[22]ShowCone = False
Objectives[4]mission_Actors[22]Invincible = False
Objectives[4]mission_Actors[22]SetHealth = 100
Objectives[4]mission_Actors[22]DieFromHeadShot = True
Objectives[4]mission_Actors[22]CanExitVehicle = True
Objectives[4]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[22]AlwaysFight = True
Objectives[4]mission_Actors[22]Seeing_Range = 30
Objectives[4]mission_Actors[22]Hearing_Range = 30
Objectives[4]mission_Actors[22]CombatMovement = Offensive
Objectives[4]mission_Actors[22]weapon = 966099553
Objectives[4]mission_Actors[22]Variation = Custom
Objectives[4]mission_Actors[22]Task = 3
Objectives[4]mission_Actors[22]Task_Guard_Range = 5
Objectives[4]mission_Actors[22]Task_Stay_In_Range = True
Objectives[4]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[22]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[4]mission_Actors[22]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[22]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[22]COMPONENT_HEAD_DRAWABLE = 2
Objectives[4]mission_Actors[22]COMPONENT_HEAD_TEXTURE = 2
Objectives[4]mission_Actors[22]COMPONENT_HAIR_DRAWABLE = 4
Objectives[4]mission_Actors[22]COMPONENT_HAIR_TEXTURE = 2
Objectives[4]mission_Actors[22]COMPONENT_TORSO_DRAWABLE = 4
Objectives[4]mission_Actors[22]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[22]COMPONENT_LEGS_DRAWABLE = 74
Objectives[4]mission_Actors[22]COMPONENT_LEGS_TEXTURE = 1
Objectives[4]mission_Actors[22]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[22]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[22]COMPONENT_FEET_DRAWABLE = 6
Objectives[4]mission_Actors[22]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[22]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[22]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[22]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[4]mission_Actors[22]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[22]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[22]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[22]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[22]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[22]COMPONENT_TORSO2_DRAWABLE = 13
Objectives[4]mission_Actors[22]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[22]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[22]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[22]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[22]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[22]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[22]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[22]NeededForObjectiveGoToActorCount = 1
Objectives[4]mission_Actors[22]NeededForObjectiveGoToActor[0] = 5
Objectives[4]mission_Actors[23]Survive_Number = 0
Objectives[4]mission_Actors[23]Failed_Text = 
Objectives[4]mission_Actors[23]Remove_After = 8
Objectives[4]mission_Actors[23]positionX = 164,3244
Objectives[4]mission_Actors[23]positionY = -562,7209
Objectives[4]mission_Actors[23]positionZ = 22,00573
Objectives[4]mission_Actors[23]Heading = 228,2112
Objectives[4]mission_Actors[23]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[23]Relationship_Group = Friend
Objectives[4]mission_Actors[23]AddBlip = False
Objectives[4]mission_Actors[23]ShowCone = False
Objectives[4]mission_Actors[23]Invincible = False
Objectives[4]mission_Actors[23]SetHealth = 100
Objectives[4]mission_Actors[23]DieFromHeadShot = True
Objectives[4]mission_Actors[23]CanExitVehicle = True
Objectives[4]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[23]AlwaysFight = True
Objectives[4]mission_Actors[23]Seeing_Range = 30
Objectives[4]mission_Actors[23]Hearing_Range = 30
Objectives[4]mission_Actors[23]CombatMovement = Offensive
Objectives[4]mission_Actors[23]weapon = Unarmed
Objectives[4]mission_Actors[23]Variation = Custom
Objectives[4]mission_Actors[23]Task = 3
Objectives[4]mission_Actors[23]Task_Guard_Range = 5
Objectives[4]mission_Actors[23]Task_Stay_In_Range = True
Objectives[4]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[23]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[4]mission_Actors[23]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[23]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[23]COMPONENT_HEAD_DRAWABLE = 2
Objectives[4]mission_Actors[23]COMPONENT_HEAD_TEXTURE = 3
Objectives[4]mission_Actors[23]COMPONENT_HAIR_DRAWABLE = 4
Objectives[4]mission_Actors[23]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[23]COMPONENT_TORSO_DRAWABLE = 5
Objectives[4]mission_Actors[23]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[23]COMPONENT_LEGS_DRAWABLE = 43
Objectives[4]mission_Actors[23]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[23]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[23]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[23]COMPONENT_FEET_DRAWABLE = 0
Objectives[4]mission_Actors[23]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[23]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[23]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[23]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[4]mission_Actors[23]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[23]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[23]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[23]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[23]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[23]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[4]mission_Actors[23]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[23]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[23]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[23]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[23]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[23]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[23]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[24]Survive_Number = 0
Objectives[4]mission_Actors[24]Failed_Text = 
Objectives[4]mission_Actors[24]Remove_After = 8
Objectives[4]mission_Actors[24]positionX = 139,6783
Objectives[4]mission_Actors[24]positionY = -597,9694
Objectives[4]mission_Actors[24]positionZ = 17,76221
Objectives[4]mission_Actors[24]Heading = 173,2942
Objectives[4]mission_Actors[24]String_Name = s_m_y_garbage
Objectives[4]mission_Actors[24]Relationship_Group = Enemy1
Objectives[4]mission_Actors[24]AddBlip = False
Objectives[4]mission_Actors[24]ShowCone = False
Objectives[4]mission_Actors[24]Invincible = False
Objectives[4]mission_Actors[24]SetHealth = 100
Objectives[4]mission_Actors[24]DieFromHeadShot = True
Objectives[4]mission_Actors[24]CanExitVehicle = True
Objectives[4]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[24]AlwaysFight = True
Objectives[4]mission_Actors[24]Seeing_Range = 30
Objectives[4]mission_Actors[24]Hearing_Range = 30
Objectives[4]mission_Actors[24]CombatMovement = Offensive
Objectives[4]mission_Actors[24]weapon = Unarmed
Objectives[4]mission_Actors[24]Variation = Random
Objectives[4]mission_Actors[24]Task = 0
Objectives[4]mission_Actors[24]Task_Guard_Range = 5
Objectives[4]mission_Actors[24]Task_Stay_In_Range = True
Objectives[4]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[24]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = GoTo_Actor
Objectives[5]Text = 
Objectives[5]positionX = 167,3993
Objectives[5]positionY = -565,2576
Objectives[5]positionZ = 21,02219
Objectives[5]GoTo_Actor_ChangToCompanion = False
Objectives[5]GoTo_Actor_Distance = 4
Objectives[5]GoTo_Actor_Remove_Blip = True
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = 1985,336
Objectives[5]ObjectiveMessages[0]positionY = -2163,675
Objectives[5]ObjectiveMessages[0]positionZ = 95,20647
Objectives[5]ObjectiveMessages[0]Message = ~d~Sorry... we're still clearing the area, the skulls are waiting for you, go.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Type = Hint_Objective
Objectives[6]Text = 
Objectives[6]positionX = 162,8566
Objectives[6]positionY = -562,6902
Objectives[6]positionZ = 21,00546
Objectives[6]Hint_Time = 10
Objectives[6]Hint_FOV = 40
Objectives[6]Hint_Use_Position = True
Objectives[6]Hint_Use_Player = False
Objectives[6]Hint_Use_Actor = False
Objectives[6]Hint_Use_Vehicle = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 2
Objectives[6]ObjectiveMessages[0]positionX = 1992,229
Objectives[6]ObjectiveMessages[0]positionY = -2166,521
Objectives[6]ObjectiveMessages[0]positionZ = 92,61427
Objectives[6]ObjectiveMessages[0]Message = ~b~Welcome girls, get a mtorbike and stay in radio contact, okay?
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 1997,141
Objectives[6]ObjectiveMessages[1]positionY = -2168,605
Objectives[6]ObjectiveMessages[1]positionZ = 90,41004
Objectives[6]ObjectiveMessages[1]Message = ~y~Okay. ~r~Okay. ~o~Okay. ~p~Okay.
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 6
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = True
Objectives[6]ObjectiveMessages[1]TypeTextMesage = False
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[7]Text = 
Objectives[7]FaildText = 
Objectives[7]Type = Enter_Vehicle
Objectives[7]positionX = 166,9159
Objectives[7]positionY = -571,0497
Objectives[7]positionZ = 21,0596
Objectives[7]EnterVehicle_AsPassenger = False
Objectives[7]EnterVehicle_CanExit = True
Objectives[7]EnterVehicle_SetIsWanted = False
Objectives[7]EnterVehicle_SeatIndex = 0
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Type = Leave_Area
Objectives[8]positionX = 170,448
Objectives[8]positionY = -562,3051
Objectives[8]positionZ = 21,00343
Objectives[8]Leave_Area_Distance = 200
Objectives[8]Leave_Area_Use_Objective_Position = False
Objectives[8]mission_ActorsCount = 2
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 0
Objectives[8]mission_Actors[0]positionX = 127,9835
Objectives[8]mission_Actors[0]positionY = -1258,811
Objectives[8]mission_Actors[0]positionZ = 29,3936
Objectives[8]mission_Actors[0]Heading = 338,3221
Objectives[8]mission_Actors[0]String_Name = s_f_y_hooker_02
Objectives[8]mission_Actors[0]Relationship_Group = Neutral
Objectives[8]mission_Actors[0]AddBlip = False
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 100
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = True
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = False
Objectives[8]mission_Actors[0]Seeing_Range = 30
Objectives[8]mission_Actors[0]Hearing_Range = 30
Objectives[8]mission_Actors[0]CombatMovement = Defensive
Objectives[8]mission_Actors[0]weapon = Unarmed
Objectives[8]mission_Actors[0]Variation = Random
Objectives[8]mission_Actors[0]Task = 0
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[1]Survive_Number = 0
Objectives[8]mission_Actors[1]Failed_Text = 
Objectives[8]mission_Actors[1]Remove_After = 0
Objectives[8]mission_Actors[1]positionX = 127,4173
Objectives[8]mission_Actors[1]positionY = -1257,935
Objectives[8]mission_Actors[1]positionZ = 29,37707
Objectives[8]mission_Actors[1]Heading = 282,071
Objectives[8]mission_Actors[1]String_Name = s_f_y_hooker_02
Objectives[8]mission_Actors[1]Relationship_Group = Neutral
Objectives[8]mission_Actors[1]AddBlip = False
Objectives[8]mission_Actors[1]ShowCone = False
Objectives[8]mission_Actors[1]Invincible = False
Objectives[8]mission_Actors[1]SetHealth = 100
Objectives[8]mission_Actors[1]DieFromHeadShot = True
Objectives[8]mission_Actors[1]CanExitVehicle = True
Objectives[8]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[8]mission_Actors[1]AlwaysFight = False
Objectives[8]mission_Actors[1]Seeing_Range = 30
Objectives[8]mission_Actors[1]Hearing_Range = 30
Objectives[8]mission_Actors[1]CombatMovement = Defensive
Objectives[8]mission_Actors[1]weapon = Unarmed
Objectives[8]mission_Actors[1]Variation = Random
Objectives[8]mission_Actors[1]Task = 0
Objectives[8]mission_Actors[1]Task_Guard_Range = 5
Objectives[8]mission_Actors[1]Task_Stay_In_Range = True
Objectives[8]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[1]Task_Scenario = NONE
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = 56,08213
Objectives[9]positionY = -1424,757
Objectives[9]positionZ = 28,31174
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 10
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[10]Type = Timeout_Objective
Objectives[10]positionX = 60,47137
Objectives[10]positionY = -1420,944
Objectives[10]positionZ = 28,31174
Objectives[10]Timeout_Min = 0
Objectives[10]Timeout_Sec = 10
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = 62,30187
Objectives[11]positionY = -1414,73
Objectives[11]positionZ = 28,32158
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 10
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = 62,67775
Objectives[12]positionY = -1406,401
Objectives[12]positionZ = 28,35532
Objectives[12]Timeout_Min = 0
Objectives[12]Timeout_Sec = 10
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

